Witchwake
Devlog
- April 04, 2026 by Rasalhage2#RPG Maker, #RPG Maker VX Ace, #VX Ace, #VXA, #RPG, #Dungeon, #Dungeon-lite, #Witch, #Wake, #Woke, #le wokisméWitchwake is ready for release. First: Shoutout to Craze and Puddor for giving me a lap through the game each, and catching all manner of issues I had grown noseblind to during production. The restric... Continue reading

- March 30, 2026 by Rasalhage1#rpg maker, #rpg maker vx ace, #vx ace, #rmvxa, #game design, #game production, #motivation, #discipline, #work-life balanceI don't have an insight for this one. Instead, I'm rambling about something I recently struggled very much with. Details within: For a couple of weeks, now, I've had the fourth dungeon written up to t... Continue reading
- March 30, 2026 by Rasalhage1#rpg maker, #rpg maker vx ace, #vx ace, #rmvxa, #rpg, #game design, #ui, #user experience, #communicationIn my projects, I enjoy the challenge of compressing multiple skills into one, but I've realized how much I rely on UI support to covey these skills. To illustrate what I mean, I'll start by digging i... Continue reading
- March 22, 2026 by Rasalhage#rpg maker, #work life balance, #game dev, #scope, #disciplineI've never really been able to hold much of a schedule, except when others are involved. I don't make a secret out of the different vaporware games I've posted profiles for, especially on RMN , or sho... Continue reading
- March 14, 2026 by Rasalhage#progress-update, #witchwake, #rpg makerThe main thing that stalls my projects, or anyone's, is scope creep. Part of the appeal of the game jam this game was intended for was its constraints. The event disallowed non-RTP assets and non-defa... Continue reading